Shine engine is modern top-notch rendering technology, which lets you create immersive indoor environments with stunning visual effects. It's flexible effector (i.e. script) system lets you easily modify surface/texture properties with almost no barrier for designers imagination.
The first game based on Shine engine is upcoming Hired Team: Trial. Hired Team: TRIAL is multiplayer/singleplayer First Person Shooter where player is to fight against human or computer controlled opponents. Player may choose different multiplayer game types: such as deathmatch, team deathmatch or team cooperative games to play via Internet or LAN.
Get the DEMO of Shine here World: Dynamic Portal Effects (Mirrors, Holes, Shadows, etc) Colored static and dynamic lighting effects Movable buildings Multipass and Multitexture mapping (Up to 16 layers for surface) (Multi-texture support) Real time texture coordinates modulations support (Turbulence, scroll, stretch, rotate, transform, etc) Real time texture coordinates generating (Environment, Spheremap) Vertex deformations (Real time morphing) Direct 3D and OpenGL support Ambient, Specular highlighting and Diffuse lighting Dynamic Volume Fog Compressed textures support (S3TC) Procedural real time textures (Water, Lava, Fire, Bump, etc) Environment bumpmap support (Direct 3D only) (Matrox G400) Curved surfaces (Dynamic LOD) 3D BSP rendering PVS pre-calculation (Potentially Visible Surfaces) Light coronas Lens flares Realistic Animated Sky Marks on the walls Weather effects (Fog, rain, snow, thunder, wind ambient spatialize sounds)
Models: Skeleton hierarchical models Level of detail support (LOD)
General Info Full C++ portable source code 16 and 32 bit rendering Support MMX, AMD K6-3D, Katmai optimization Client-Server architecture TCP/IP Networking support (Internet)
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